Manufacturer:
Chip Theory Games
The seven tyrants have been defeated. You'd think the Gearloc Council would be satisfied, but it seems there's a dark current running beneath Daelore. Duster, previously accused of being a tyrant, must work with her new companion Stanza to head down the Sibron River in search of help, answers, and the means to expose and defeat the Council.
Welcome to
Undertow the standalone expansion to the award-winning
Too Many Bones. Featuring two brand new Gearlocs, all-new Encounters, Tyrants, Baddies, and the same brain-bending cooperative challenges and clever dice mechanics as the original,
Undertow is the ideal entry point to the world of Daelore as well as massive expansion for owners of the original game. You'll need every bit of your wits and a bit of luck to survive this journey. Don't get pulled under.
Contents:3 Character & Battle Mats
94 Skill, Stat, & Battle Dice
74 Encounter & Campaign Cards
53 Trove/Loot, Tyrant, & Counter Cards
72 Baddie & Gearloc Chips
65 Health Chips
4 Reference Sheets
3 Dice Storage Trays
2 Chip Storage Trays
2 PVC Card Boxes
1 Rulebook
Ages: 14+
Players: 1-2 (1-4 with Expansions)
Game Length: 60-120 minutes
This game can be played on its own or combined with Too Many Bones for enhanced play.
Mechanisms:
• Deck, Bag, and Pool Building
• Dice Rolling
• Grid Movement
• Hand Management
• Role Playing
• Scenario / Mission / Campaign Game
• Stat Check Resolution
• Tech Trees / Tech Tracks
• Variable Player Powers