Lower Decks Campaign Guide expands upon the core
Star Trek Adventures RPG experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in
Star Trek: Lower Decks.
Whether you're cleaning holodeck biofilters, conducting an anomaly consolidation day, participating in a second contact, or enjoying some well-earned Buffer Time, there's always something new to encounter and learn, both within the universe and yourself and your fellow crewmates. How will you make a name for yourself and your companions?
Inside this book, you'll find: • An extensive discussion of the state of the Galaxy in the late 24th century, including updated information on the Federation, Starfleet, Pakleds, and more.
• Detailed information on the lower decks junior officer experience, including daily life, procedures, career development, and more.
• New lifepath options for player characters, including eight new playable species (including Cetaceans, Gorn, Pakleds, and Exocomps).
• Game statistics and graphics for seven spaceframes, including the California, Obena, and Parliament classes, and game statistics for over 20 ships from Starfleet and other polities (as well as a selection of ground vehicles)!
• New gear, technologies, and creatures, as well as a complete system for creating your own creatures.
• A wealth of advice on gamemastering lower decks-style campaigns, whether you are playing a Starfleet campaign or one based on another polity.
• More than 50 non-player characters to include in your games, pulled from a variety of polities and species.
• A three-part mini-campaign focused on junior officers that can be adapted for use in other eras of play and with crews from any polity.
• Includes a foreword written by Star Trek: Lower Decks creator, Mike McMahan!
Hardcover
A copy of Star Trek Adventures RPG: Core Rulebook is necessary to use the contents of this book.