Sol: Last Days of a Star

Sol: Last Days of a Star (Preorder)

Product #ELABSOL001

$70.00
Available for Preorder
  • Add to Cart
  •  

Manufacturer: Elephant Laboratories

Estimated Release Date: March - April 2025.

PLEASE NOTE: Due to continuous changes in tariffs on incoming products to the United States we cannot guarantee that there will not be changes to SRPs on our current preorders. We will do our best to keep customers and listings updated as information becomes available. However, if SRPs are increased preorders may be subject to additional charges. Preorders are subject to our Cancellation Policy. We do not know how tariffs will continue to impact our products and will always try to keep our prices as low as possible and our customers up to date and appreciate your understanding.

Preorder items are not yet available. The quantity available and "in stock" notations are the quantities we have available for advance order.

If there are other items on the order, the entire order will not ship until all preorders release.

Image, contents, and release date are subject to change.


Sol is a race against time, carefully balanced with a fresh engine-building mechanic uniquely rooted in mutual benefit and competition. Each game of Sol begins as an open starscape, ripe for emerging interdependent networks and careful planning at every turn: build your energy node so that other players are enticed by its strategic placement; activate an opponent's foundry when they are low on energy so you capture the bonus; plot a multiple activation of other players' transmit towers without ever having to build your own. There are countless approaches to explore in Sol: Last Days of a Star.

Sol has very little luck, but the compounding of simple actions keep the game moving quickly. The high degree of player interaction and the array of Instability Effects allow for a surprisingly customizable vibe to each game.


Ages: 10+
Players: 1-5
Game Length: 45-90 minutes



Mechanisms:

• Action Points
• Area Movement
• Cooperative Game
• Movement Points
• Network and Route Building
• Ownership
• Pattern Building