Manufacturer:
Stronghold Games
The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.
Stronghold: Undead is a re-balancing of the original
Stronghold: Undead Expansion for the second edition of
Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!
Contents:
1 Game Board
1 Round Marker
1 Panic Marker
Invader Aid Sheet
130 Invader Units
1 Unit Bag
30 Blue Mana Crystals
15 Yellow Activation Crystals
12 Bone Markers
1 Heavy Rain Tile
1 Necro Artillery Tile
3 Path of the Damned Tiles
3 Graveyard Tiles
3 Marsh Tiles
3 Gallows Forest Tiles
3 Spectral Ballista Tiles
3 Bone Thrower Tiles
3 Skull Catapult Tiles
3 Stringoi Cave Tiles
3 Skeleton Archer Tiles
3 Mists Tiles
3 Totems Tiles
3 Cursed Bat Tiles
3 Wraith Barrier Tiles
3 Soldier's Nightmare Tiles
3 Degredation Tiles
3 Poisonous Clouds Tiles
8 Green Spell Cards
8 Blue Spell Cards
8 Red Spell Cards
36 Siege Engine Cards
9 Mana Cards
1 Altar of Death Card
3 Reminder Cards
Defender Aid Sheet
41 Defender Units
4 Priests Cardboard Pieces
25 Hourglass Wooden Pieces
20 Stone Wall Wooden Pieces
3 Wooden Wall Pieces
3 Skeleton's Cauldron Pieces
3 Cannon Tiles
3 Crossbow Tiles
3 Aspen Stakes Tiles
3 Cross Tiles
3 Consecrated Ground Tiles
3 Inscriptions Tiles
3 Trap Tiles
1 Saint Tile
1 Malfunction Tile
3 Hospital Bed Tiles
3 Footbridge Tiles
12 Panic Cards
6 Cannon Cards
6 Crossbow Cards
Ages: 10+
Players: 2
Game Length: 90 minutes
Mechanisms:
• Action Points
• Area Majority / Influence
• Variable Player Powers
• Point to Point Movement