Manufacturer:
Space Penguin Ink
By day, the sands are liquid. People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you're caught out on the sands at dawn without a ship, only prayer will save you. Welcome to the Seas.
Seas of Sand is a toolbox setting guide. It details the Seas, its people, its stuff, and its wonders. It's also a whole bunch of procedures, advice, and content for you to use in your game. There's lots of content here, but no plotline and - other than examples - no fixed locations or events. There's no history to memorize, no lore to wade through, and no canon to adhere to. Seas can slot into an existing game just as well as form the basis of a new one, and work equally well for one-shot and campaign play.
Inside this book, you'll find: • Descriptions and details for each of the seven sandy seas.
• 36 fauna, 20 flora, and 20 phenoena of the desert-ocean.
• Elegant and light rules for sandcraft, like ships and duneboards.
• Fast and engaging procedures for trade, smuggling, and piracy.
• Generators and tools for all of these and more.
Hardcover
264 pages