Manufacturer:
Renegade Game Studios
Circadians: First Light is a competitive, dice placement and resource management game, with variable player powers. The aim of the game is to lead a team of researches on the recently discovered plant of Ryh. Players will need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction, and research. Players will score points for negotiation with the locals, harvesting resources for the depository, upgrading their research bases, exploring the planet, and collecting gems. The game is played over 7 rounds. At the end of the final round, the player with the most points is declared the winner.
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters.
While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide.
This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it.
This 2nd Edition features refreshed artwork, a larger box and some very minor gameplay tweaks. It includes an updated rulebook with clearer terminology and two gameplay variants. It also includes the Allies Expansion in the box (as did the English First Edition).
Contents:1 Rulebook
1 Spaceport Board
1 Negotiations Board
6 Station Boards
4 Research Bases
1 Planet Board
3 Faction Boards
4 Screens
14 Leader Cards
36 Contract Cards
20 Scheme Cards
16 Event Cards
18 Ship Tiles
15 Farm Tiles
4 Leader Tiles
6 Gem Caches
3 Progress Tiles
1 Radio Tile
150 Wooden Resources
12 Incident Tokens
52 Dice
4 Harvesters
Ages: 14+
Players: 1-4
Game Length: 60-90 minutes
Mechanisms:
• Dice Rolling
• Set Collection
• Variable Player Powers
• Worker Placement