Manufacturer:
Renegade Game Studios
Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order.
The initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by the caverns below. As the waters rose, a great roar was heard across the plains. This was no cry of disbelief of heartache, but of jubilance. Songs began to fill the air as our once peaceful hosts now readied themselves for war. Suddenly on the horizon, what appeared as huge bolts of energy shoot out into the depths of space, before disappearing again. Despite the inevitable shock wave heading our way, the clans continued to cheer as they made haste towards the origin of the blaze. What could cause such elation? Why abandon caution in favor of chaos? Had we missed something - some crucial misunderstanding of this planet and its inhabitants? Upon reaching the site, we were immediately plunged into combat. Across the landscape lay six massive structures, towering over the forces fighting below. They seemed to pulse and flicker with a golden haze. Could these be the ancient relics the Oxataya spoke of? There is so much we still do not understand, but we cannot concede to indecision. Will we stay and fight, or retreat back to Moontide?
Contents:1 Rulebook
6 Faction Rulesheets
1 Main Board
6 Faction Boards
6 Faction Tuck Boxes
2 Combat Wheels
50 Combat Cards
22 Leader & Ryh-Zu Cards
24 Attribute & Intel Cards
22 Standees
2 Custom Dice
10 Wooden Mountains
50 Wooden Energy
30 Wooden Gems
6 Large Wooden Gems
120 Wooden Fighters
54 Wooden Buildings
30 Wooden Research Markers
6 Wooden Fame Markers
1 Wooden Drop Ship
14 Base & Land Tiles
112 Various Tokens
Ages: 14+
Players: 2-5
Game Length: 120-240 minutes
Mechanisms:
• Action Drafting
• Area Majority / Influence
• Area Movement
• Card Play Conflict Resolution
• Hand Management
• Hexagon Grid
• Income
• Moving Multiple Units
• Variable Player Powers