TANKS: Panther vs Sherman Starter Set Review
on Jul 7, 2016
Charlie:
CT: While many of us know Gale Force Nine from their U.S. based board game studio (Firefly, Spartacus, etc.), their origins lay with their New Zealand parent company that is responsible for the ever popular World War II miniatures game Flames of War. Tanks comes from this side of the globe as a new armor-based skirmish game akin to X-Wing and Wings of War. Itâs a light head-to-head duel that is targeted as an intro into the hobby and pulling those who have drifted away back into the fold.
MB: And I think as an introductory product, this game succeeds in spades. I love that it says âComplete Tank Game Inside!â on the box, I love that it feels like getting a Revell/Monogram/Testors model kit but then you can play a game with it. In some ways this product feels like it is aimed more at kids than the middle-aged grognards that anything WW2 is generally marketed toward. I really appreciate that, and my kids do too- they love the game, and they are six and almost five. They need help with the cards and I had to explain how tanks have less armor on the sides and rear, but by the second game my son was flanking my Panther with the two Shermans. Itâs supremely accessible, even more so than X-Wing, at least in terms of rules.
CT: When I first heard about this game, âX-Wing heads to the European Theaterâ, I was hooked. Iâm a retired WWII buff and a fan of films like Fury. What more could we ask for?
MB: Well, thatâs where it gets a little trickier. Because I think there is a lot more we could ask for, the question is if we actually want it or not. The game is, at this stage, in a âjust enoughâ state. For a simple tank versus tank battle with a small number of vehicles on each side and a couple of pieces of terrain, itâs right-sized. But it isnât hard to see where the potential for more variety and depth are in it. During the second game we played, my son said âit would be really cool if there were some army trucks or a base to attackâ. And since this is sort of a stealth expansion of Battlefrontâs Flames of War product line, maybe weâll get that.
CT: Yeah, I threw you a softball there. Although, I definitely think weâll see the product line develop and mature as time goes on. The first wave of new forces, including British and Soviet, looks great and we know thereâs more coming since the almighty Tiger isnât listed.
MB: Thatâs really unfortunate. That is like when the first X-Wing expansion didnât have the TIE Interceptor. I usually gravitate toward Soviet stuff in a WW2 setting. Iâm on board for more, but I canât help but wonder how far this âarmor onlyâ concept can run.
It succeeds due to this simplicity and itâs very easy to get into, which works in the gameâs favor. I wonder though if this will garner a large audience since thereâs not quite as many gears to tinker with or builds to discuss. I worry the action could get repetitive, although itâs hard to tell with the small forces included in this affordable starter.
CT: My main concern with Tanks is depth, not unit variety. This is a fantastic little game that plays out like X-Wing on a much more simplified scale. No pre-plotted movement, no action system, just move anywhere within that little range ruler and then fire. We have the X-Wing initiative and upgrade system with interesting crew slots, but beyond that the game is all about positioning and cover.
MB: Here is where I think I skew a little more positive than you do, and on the fulcrum of this gameâs accessibility to kids and to folks who may not have much experience with wargames or miniatures games. Approaching this as a kidsâ game, all of the concerns about depth, audience, organized play, longevity and so forth melt away. When I play this with my son, none of that matters. Positioning and cover â along with some other minor details like flanking, hit location, and balancing movement versus accuracy â are plenty enough for us.
But I will grant you that I think there are some that will see that little movement arrow and the super loose movement rules and think that there isnât much here. But if you are familiar with more complex games or you play more complex games, then this is either a fun-first trifle, a guilty pleasure, or anathema to all that hobby gaming stands for.
CT: Totally, it says a lot that Iâm criticizing the gameâs long-term depth while still ready to fork over some cash for the expansions. While the depth may not be there to make this a lifestyle game, the fact that itâs not exactly a lifestyle game makes it so damn appealing. I donât have the fortitude for another of these âall-inâ type product lines, but this one is simple and easy enough to pull out and hit the table that itâs going to get played. Thereâs definitely something smart and enjoyable in the simplicity that has me itching to go and have a little throw down right now.
MB: Yes, I am actually glad it is not another X-Wing, Iâm not feeling the âthree of everythingâ pull. But I think that again speaks to how smartly this game is packaged and marketed. Itâs not really intended to be something for the veterans or for the competitive scene so I wonder if concerns about depth and longevity are even relevant. Itâs perfect for people like me that have kids that Iâd like to get interested in miniatures, modelling and other aspects of the gaming hobby. Or for more casual players who donâtâ want to go âall-inâ. Itâs pitched square at these mindsets, but it also has a few hooks that could lead to more â such as the entire Flames of War product line. That said, if it stays Tanks and thatâs all it is, I have ten of the Tanks models now and itâs plenty enough to throw out the green felt and some Heroscape trees and have a little armor battle with easy rules and easy fun.
CT: For sure, weâre in agreement here. I think the future of this game is wide open and Gale Force Nine will definitely be offering support. Where itâs going and what it looks like in two years is definitely something to muse on. Hopefully when we reconvene on this title down the line weâll still be tearing up Normandy with zest.