Star Wars Destiny Review
on Dec 22, 2016
The big moment in The Force Awakens ends in a cliffhanger, literally. Right as Rey considers giving in to the Dark Side and finishing Kylo Ren off, a chasm opens and the earth separates them. Star Wars Destinyâs two Starter Sets allow you to resolve that battle, regardless of what Hollywood comes up with. Yes itâs a collectible model, and yes itâs another Star Wars game to add to the growing pile of FFG standouts, but just like those others itâs an excellent game.
Star Wars Destiny is one of those games that is simply complex, or may itâs complexly simple. What you can do on your turn is pretty limited, though as the game goes on your options grow. Back and forth youâll go, alternating blaster file with the kzshhhhfwwooh of a lightsaber activating as you attempt to eliminate your opponentâs characters or run out their deck. Itâs a fast and tactical affair that rarely runs over 30 minutes for a battle. Like lightsaber duels themselves theyâre a flurry of action followed by someone picking their dice â or hand â off the floor.
Both the game and the deck revolve around your characters. To build a deck you start with 2-4 characters (there is a points system) and their dice. From these characters flow the rest of your deck design. Characters from Rey and Finn are heroes and thus your deck can only include hero or neutral cards. Kylo and his generic First Order Trooper are villains and naturally have their own restriction. On top of that, characters are designated by color; if you want the powerful Thermal Detonator in your deck youâll need to find a yellow character you want to field as well.
Rey, activated and ready for battle
And thatâs where Destiny stumbles. You donât just need to find a yellow character, you need to find the Detonator in the first place. Destiny is a collectible game which means blind boosters or secondary markets. The starter boxes are 10 cards short of a legal deck which means you need boosters just to get up to the full game. On top of that, you need enough cards that match both the color and the alignment of your characters. Itâs a bit of a bummer, but one that Iâve found myself willing to overlook. This game is fun, really fun and Iâm ok putting a little money into a good game. Especially when itâs Star Wars.
Letâs dig into that Thermal Detonator a little bit because what makes Star Wars Destiny so fun is how the mechanics manage to mimic the on-screen action of Star Wars. Hereâs a picture of the card:
ââ¦because heâs holding a Thermal Detonator!â
Itâd be fair to expect this card to deal piles of damage â and it can through its Special results -but thatâs not all it does. The first three symbols on the die force an opponent to discard cards or let you gain a resource. Itâs negotiation at the point of a bomb, in other words.
There are lots of little details like this throughout the game. Destinyâs lead designer, Lukas Litzsinger, previously worked on Netrunner. While the games share almost no mechanical similarities, they both manage to evoke their settings in ways both overt and subtle. The Thermal Detonator is an overt example, but the battle between the Rey and Kylo starters is more subtle, as the entire arc of the battle mimics the arc of The Force Awakens.
Rey has the potential to deal a lot of damage from the beginning, but itâs inconsistent and unlikely. Many of her die sides are damage modifiers which means theyâre useless if she or an ally donât role a direct damage symbol to pair them with. On top of that, just rolling it isnât enough. Players alternate after every action so even rolling a direct Melee means nothing if your opponent has a trick or card that lets him remove it. Kylo on the hand, lays right in with damage as soon as the fight starts. All three die that the Kylo Starter Box fields from the start have direct damage, with no need to worry about your damage potential being limited by modifiers or timely dice shenanigans.
Rey wonât be doing much damage if she canât get a regular Melee damage on the field.
However, their starter decks are built completely different and thatâs where the story begins. Rey starts inconsistent or unsure of her own power, but by the time the late game rolls around and sheâs got Jedi Robes, a Lightsaber, and BB-8 in play? Now itâs the end of the movie and Kylo is on the ropes, beating on his wounds just to stay in the game. Itâs easy to play but the layers of tactical decisions quickly pile on and you find yourself choosing between a number of different options, hoping the Force guides you (and your dice) to victory. I love games that tell stories. Star Wars Destiny not only tells a story, it tells a Star Wars story.