Hunt for the Ring Review
on Feb 15, 2018
Critical Hits: Perfect marriage of theme and setting, tense gameplay, two-part adventure.
Critical Misses: Sprawling, bloated rulebook.
Every time one of these newfangled hide-and-seek games comes out, I roll my eyes. Scotland Yard is the best hidden movement game ever made, and it came out in 1983. Why would I play Fury of Dracula or Letters from Whitechapel or Specter Ops when Milton-Bradleyâs classic does the same thing with elegance and brevity?
Why indeed. So I turned my nose up when offered the chance to review Hunt for the Ring. This game couldnât possibly dethrone my favorite cat-and-mouse detective game from the â80s, could it? Of course notâespecially not an Ares Games release, who are notorious (to me anyway) for complicating all the fun out of their Lord of the Rings games. My suspicions were further confirmed when I started perusing the gameâs ridiculous 40-page rulebook. âAnother bloated mess!â I thought to myself.
Well, Hunt for the Ring doesnât quite beat the simple joy of catching Mr. Xâand yet, doggone it, it comes awfully close.
Run, Frodo, run!
For starters, the Lord of the Rings setting is pitch-perfect for a hidden movement game. The Frodo player glistens with sweat as he hides out in the Old Forest or slips past a Ringwraith breathing down his neck. The Nazgul lurk about pestering the locals and galloping down the main road until they hone in on Frodo. Once heâs found, they screech to their companions to come seal poor Frodoâs fate. And Frodo slips away again, that much more corrupted and closer to his final doom. This is the closest youâll get to living out that first half of the Fellowship of the Ring, where the quest to get the Ring to safety is almost over before itâs even begun.
This perfect pacing pulses through the design, with Frodoâs quest tottering on the edge of a knife. When youâre playing a game in which both players feel theyâre on the brink of destruction from the very first turn, you know itâs a good design. Thatâs very much the case here. Youâll look at the opening board state and think âeasy peasy,â but within a turn or two youâre certain Frodoâs going to slip right on by you to Bree, Rivendell, and beyond, or else that a Nazgulâs gonna skin you alive any second.
I was skeptical of the two-part format as well, but this also works in the gameâs favor. You can knock out a game in under 90 minutes, pack it away, and finish off the adventure with the second half later on. The second part is a notably different game, as well, with the Fellowship player controlling Gandalf and his buddies as a card system automatically pushes Frodo and company toward Rivendell. And if you donât want to play both parts, Part 1 is satisfying enough, though easier on Frodo than the Shadow player, since he doesnât have to worry about preserving his resources for the second part of his journey in that case. Sure, maybe itâs a cheap way for Ares to avoid putting â180 minutesâ on the box, but it makes the game feel like a novel youâre diving into over a couple of nights. The serial structure retains the epic nature of the book without hogging a whole game night.
The road goes ever on and on...
And yet, that rulebook! My goodness, just because this is about a sprawling fantasy epic doesnât mean the gameâs instruction manual has to be nearly as thick and intimidating as Tolkienâs triology! The game is simple and easy to understand, but Ares makes every effort to confuse with its dense rulebook full of unnecessary sections and poor organization. I rolled my eyes at the nearly page-long section describing the difference between ADJACENT, CONNECTED, and WITHIN REACH. Really, guys? Did we need three different terms to describe the relationship between the dots on the board?
Ah well. Itâs still an instant classic in my book. Despite some annoyances that knock the learning experience down a peg or two, Hunt for the Ring is fantastic. More accessible and immediate than either War of the Ring or Battle for Five Armies, this game is Ares Gamesâ crowning Lord of the Rings masterpiece.