Dystopian Wars: Battle For Iceland Box Set Review
on Jul 28, 2016
Iâm the kind of guy who likes to get into the pool slowly. Spartan Gamesâ latest Dystopian Wars âstarter setâ is a completely new sort of toe-dip introductory product for them that will let you test the waters before cannonballing into it. Battle for Iceland effectively divides Dystopian Wars into two different games. All of the models, rules, and tokens can be used to play the game with the rest of your Dystopian Wars fleets as usual, but the included rulebook isnât Dystopian Wars as fans have known it. This box introduces players to the new Fleet Action rule set, which is a shorter, simpler, and arguably, nastier version of the game. It dispenses with a lot of the minute details of the standard game system and focuses on fast combat and tactics, allowing new players to get their feet wet and get an idea of the core mechanics before diving headlong into the full rule set.

This box comes with two full battle groups, one from the Prussian Empire, and one from the Covenant of Antarctica, which in the gameâs mythology, are the guys who started the war against the guys who discovered the alien technology allowing all of the ships in the game to exist. In addition to the rulebook, thereâs also a narrative guide, 18 ships, fighter and bomber tokens, and some terrain in the form of a military installation, oil platform, and some sheets of punch out 2D islands to spice up your table. Thereâs also the medium turn template, which is the only template which is used in the Fleet Action rules, and the set of four punch-out tokens, which is the other major change from the core rules, because the entire Fleet Action rules require only four tokens to play: Activated, Damaged, Disordered, and Obscured. This makes the game far less granular, or in board-gamer speak, âfiddlyâ, and it streamlines the rules in such a way that itâs a much more dynamic and exciting battle system.
As to the quality of the ships I really like the look of these and, while Iâm certainly biased because I adore Spartan Gamesâ aesthetic choices, I think these are actually better than their usual fare, especially with regard to the oil rig and the submarine models. The set I got does have their trademark excessive, thin flashing on the edge that makes contact with the table, but it didnât take much to knock it off, so they seem to be getting better at their resin casting. There are some metal parts in the box as well, and those are very clean, but for some reason they always seem to leave a little too much flashing on their resin ships as well. Anyone who has been a fan of Spartan Games knows precisely what I mean.
Now, Iâll be the first to admit that Iâm not as experienced with Dystopian Wars as Spartan Gamesâ other naval battle system, Firestorm Armada, but they share a tremendous number of mechanics, with Firestorm being considered by many the spacefaring, kissing cousin of Dystopian Wars. That said, Iâve played it enough to know that this is a big departure from the core rules, and one that I actually like a whole lot. The rules are really simple and mostly intuitive, and because theyâve moved to one turn template, dropped two three attack ranges, and streamlined both fighter attacks and linked attacks, this game is much easier to play. Iâm actually hoping, in my heart of hearts, that they do the same thing with Firestorm Armada, because as much as I love to play with my 330 ships over five fleets, it can be overwhelming and hard to get my group to play it because it takes so much to get a game going. The Fleet Action rules took us about forty five minutes to digest, and the skirmishes we played took a little over an hour each.

If youâre looking for a more-than-light wargame that will bump you up in complexity from X-Wing or Star Wars: Armada to a near-hardcore tabletop miniatures game, this is one hell of a way to do it. The price point is really great, the models are fantastic to look at on the table, and the rules are such that you can learn the game in about an hour and master it in only a few sessions. I really like this little set, and if youâre into either a Steampunk or Weird War One setting, that alone would be a good reason to jump into it. The Dystopian Wars universe is really fun to read about in the rules and narrative guide, and everything about the production does a good job of illustrating the Dystopian Wars fiction. If thereâs any drawback to the game, itâs mostly that itâs still a bit on the granular side, and it might be a little deeper than some people want to wade into. That said, if youâre looking to get into tabletop gaming, this is a very good point to dive in.