Manufacturer:
Board and Dice
This mini expansion brings patron cards into the game. Those cards have several uses and players may decide which of them they want to use. All of the uses are described in detail below.
Each patron card belongs to the specific experiment board. In the base game those experiments are distinguished by letters only. Now, on every patron card you can see the occupation of each patron associated with the specific experiment along with their description and image depicting them. From now on, experiments will be referred to using names of their patrons introduced by this mini expansion:
• Experiment A - Banker
• Experiment B - Industry Captain
• Experiment C - Inventor
• Experiment D - Junior Minister
• Experiment E - Councilor (Requires the Court of Progress Board)
• Experiment F - Engineer
Details: ★ Gain access to powerful one-time abilities correlated to your experiment board. Introduce even more asymmetry to
Nucleum and change your strategies in a completely new way!
★ Introduce patrons to the world! Every experiment board has now an associated patron represented by a beautifully illustrated card and their backstory with abilities overview written in the rulebook!
★ On top of that, patron set comes with the second set of cards for the solo players! There are also new challenges and ongoing abilities for every experiment you choose to play against breathing a new life into the solo mode
Contents:6 Patron Cards (1 for each Experiment)
6 Baron's Patron Cards (1 for each Experiment)
Ages: 14+
Players: 1-4
Game Length: 60-150 minutes
This is not a stand-alone game. A copy of Nucleum is required to play.
Mechanisms:
• Action Retrieval
• Area Majority / Influence
• Contracts
• End Game Bonuses
• Hand Management
• Income
• Market
• Network and Route Building
• Tech Trees / Tech Tracks
• Variable Player Powers