Manufacturer:
Board and Dice
The energetic revolution started in Saxony was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries, lured by the number of possibilities, visiting the continent, and changing it into a new global power. Now, these entrepreneurs have to face new challenges presented by the sheer size of Australia.
The clever use of shipping liens with help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducted his own experiments and managed to replicate Ela's invention, which is now proudly presented as an Experimental Power Plant in the island's capital Hobart.
1. Explore and dominate the new Australia map.
2. Obtain access to Coal Mines to gain a competitive advantage.
3. Extend your network by Shipping lanes using your Boats.
Contents:1 Australia Main Board
13 New Setup Cards
8 Coal Mine Tiles
11 New Contract Tiles
1 New Milestone Tile
5 New Action Tiles
3 Neutral Boats
1 Nucleum Token
1 Power Plant Standee
2 Sideboard Overlays
4 New Special Shipping Tiles
16 Boats
4 Coal Mine Extraction Tiles
4 Player Aids
Ages: 14+
Players: 1-4
Game Length: 60-150 minutes
This is not a stand-alone game. A copy of Nucleum is required to play.
Mechanisms:
• Action Retrieval
• Contracts
• End Game Bonuses
• Hand Management
• Income
• Market
• Network and Route Building
• Solo / Solitaire Game
• Tech Trees / Tech Tracks
• Variable Player Powers