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Manufacturer: GMT Games

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Stand with the French at Verdun. Charge forward with the Germans in Belgium and at the Marne. Follow the Americans as they slug their way through Belleau Wood.

Great War Commander is a tactical wargame based on the popular Combat Commander series where two players take turns playing "Fate Cards" to give Orders to military units on the mapboard or to perform Actions. Cards may also trigger random Events which add a bit of chaos and uncertainty.

Great War Commander puts emphasis on the rigid top-down field command structure of the period which is new to the system. Besides the Fate Cards, there are the Strategy Cards which factor in higher command and give a flavor and depth to the battles beyond that of the tactical level. the game offers 16 historical scenarios including 1 introductory scenario for players not yet familiar with the general game system, a 3-player scenario, and 4 scenarios with tanks. The replay value is high and the dedicated Random Scenario Generator adds endless hours of play.

Contents:
6 Double-sided Maps
256 Large Counters
36 Double Large Counters
160 Small Counters
270 Cars
2 Double-sided Player Aid Sheets
8 Scenario Sheets
1 Rulebook
1 Playbook


Ages: 14+
Players: 2-3
Game Length: 120 minutes

Note: Published by Hexasim; distributed by GMT Games.

4.33 out of 5 stars

3 of 3 reviews


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3 reviews

A great game

Average rating of 5 out of 5 stars

A great game with beautiful components! If you are a fan of the Combat Commander series, then you will like it!

September 7, 2023 6:03 PM

Very fun! Must be able to deal with battlefield chaos to play.

Average rating of 4 out of 5 stars

Unlike the old school WW2 tactical Advanced Squad Leader game this game is not about amount micromanaging every unit, moving all your units in each turn and expecting reliable outcomes. This game is about making tough choices about which orders you can issue each round. This may require your troops to take a pounding round after round before you can even return fire or call for arty support if your telephone is working. Frequent random events interrupt turn sequences continuously: snipers, high command meddling, blazes, inaccurate arty landing on your own troops, leaders suddenly leaving their position when recalled to the rear. Drama and chaos which successful commanders learn to navigate and overcome to achieve victory. 1/3rd planning, 1/3rd execution, 1/3rd reaction, and 2/3rds an exciting ride!

June 14, 2019 11:56 PM

shawn

Average rating of 4 out of 5 stars

Unlike the old school WW2 tactical Advanced Squad Leader game this game is not about amount micromanaging every unit, moving all your units in each turn and expecting reliable outcomes. This game is about making tough choices about which orders you can issue each round. This may require your troops to take a pounding round after round before you can even return fire or call for arty support if your telephone is working. Frequent random events interrupt turn sequences continuously: snipers, high command meddling, blazes, inaccurate arty landing on your own troops, leaders suddenly leaving their position when recalled to the rear. Drama and chaos which successful commanders learn to navigate and overcome to achieve victory. 1/3rd planning, 1/3rd execution, 1/3rd reaction, and 2/3rds an exciting ride!

June 14, 2019 12:00 AM

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