Manufacturer:
Capstone Games
Thanks to the Moweyds, the spacecraft of the Lost Fleet have now been found. This news has spread quickly to even the furthest reaches of the galaxy. REmote and familiar factions alike now seek to explore the secrets of these forgotten civilizations, and the newcomers are quickly establishing their baes on asteroids and protoplanets uninhabited until now. No faction is prepared to miss out on exploring the ships that have now emerged, since these lost spacecraft contain interesting Q.I.C. interfaces and all manner of unusual technologies.
•
New Factions - The Moweyds, the Tinkeroids, the Darkanians, and the Space Giants extend your choice of game options. None of them have a home planet and they each start with only 1 structure. These factions bring special new abilities into the game that add even more new and interesting strategies.
•
New Actions - The ships of the Lost Fleet are just waiting for you to explore them with your new shuttles. Once you've docked, you'll have the chance to use new actions, new Federation and Standard Tech tokens, and gain curious artifacts.
•
New Planets - New space features include Asteroids and Protoplanets, which are colonized in special new ways.
•
New Sectors - Deep Space sectors and Interspace tiles modify the game board.
Ages: 14+
Players: 1-4
Game Length: 60-150 minutes
This is not a stand-alone game. A copy of Gaia Project is required to play.
Mechanisms:
• End Game Bonuses
• Hexagon Grid
• Income
• Modular Board
• Network and Route Building
• Tags
• Tech Trees / Tech Tracks
• Turn Order: Pass Order
• Variable Player Powers
• Variable Set-up
• Victory Points as a Resource