Arkham Horror LCG: Jacqueline Fine Investigator Starter Deck

Arkham Horror LCG: Jacqueline Fine Investigator Starter Deck

Product #FFGAHC50

Regular Price: $16.99

Special Price: $13.99

3 In stock
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Manufacturer: Fantasy Flight Games

Across the five cycles of Arkham Horror LCG, you've encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Jacqueline Fine Investigator Starter Deck.

Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you're entirely new to Arkham Horror LCG - if your friend has a collection of Arkham Horror LCG, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

Even if you're a veteran player, there's plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they're perfect for helping a friend get started on their first campaign of Arkham Horror LCG!

This 60-card Investigator Deck Features:

• A ready-to-play Mystic starter deck, along with 26 upgrades for campaign play!

• Jacqueline Fine, the Psychic: Use your foresight to predict and manipulate the odds for you and your teammates.

• These cards can also be used to augment and customize existing decks.


Ages: 14+
Players: 1-2
Game Length: 60-120 minutes


This is not a stand-alone game. A copy of the Core Set (Original or Revised) is required to play.


Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.

Mechanisms:
• Cooperative Game
• Hand Management
• Variable Player Powers
• Campaign / Battle Card Driven