Manufacturer:
Keep Exploring Games
Expand your experience in the Dutch East Indies with
Adventures on the High Seas! Filled with six modules, you can add one, a combination of modules, or you can throw them all in for an enhanced game!
Build and conquer forts, and defend your spices at your home island as well. Avoid reefs and laugh as the pirates get stuck on them. Hire crew to help you out with the tasks at hand. Build settlements and the crates will roll in. You just have to sail by every now and then to pick them up. Dig up treasures for free coins. And be aware of all sorts of events that strike the region now.
The Included Modules: 1. Forts - In the core game, your spices are safe once you have unloaded these at your home port. Not anymore! Players can now try to steal spices from any players' home island!
2. Events - Life on the high seas is quite adventurous and unpredictable, which is now represented by the new event cards.
3. Crew - When there are cards left on a wild island, locals are busy with trading and other things. Once a wild island becomes empty, locals get bored and might offer their services in exchange for gold.
4. Settlements - When there are cards left on a wild island, locals are busy with trading and other things. Once a wild island becomes empty, you can pay the locals to help produce goods.
5. Reefs - While some things that happen can't be predicted, with the use of the maps you have, you know where the shallow reefs are located. However, you never know exactly how shallow these waters are, and sometimes you really need to sail somewhere in order to avoid pirates or other countries' ships. Will it be worth the risk of getting stuck?
6. Treasures - Even though you're an honest merchant and definitely not a pirate, you do visit a lot of pirate-infested harbors. Sometimes you can't help but hear about buried treasure.
Contents:8 Forts
4 Reefs
4 New Player Boards
12 Crew Cards
8 Treasure Cards
16 Event Cards
8 Wooden Settlements
20 Plastic Beads
18 Wooden Fort Markers
12 Wooden Cannon, Range, & Damage Upgrades
8 Wooden Mini Meeples
1 Wooden Kraken Meeple
1 Rulebook
Ages: 8+
Players: 1-4
Game Length: 45-90 minutes
This is not a stand-alone game. A copy of The Dutch East Indies is required to play.
Mechanisms:
• Grid Movement
• Modular Board
• Pick-up and Deliver
• Set Collection
• Trading