Manufacturer:
Monte Cook Games
Imagine a world of spells, glamours, ghosts, and demons - a world like ours, with today's society, technology, and culture. Perhaps a cozy witchcore setting, or a frantic campaign where dark supernatural forces threaten existence itself. Whatever your vision,
It's Only Magic brings a touch - or a truckload - of magic to the modern world.
Discover tools and advice for integrating magic and the supernatural into any modern game, along with adventures and inspiration; rules, creatures, and character options; and a richly detailed setting you can use for a cozy standalone campaign or drop into a larger magic-touched world.
Inside this book, you'll find: • Great adventure and world-building advice for creating fun, compelling modern magic campaigns.
• New foci, descriptors, and other character options. Create a magical hacker who makes cyphers on their phone, a fast and furious driver who imbues their car with magic, or a gun wizard who shoots spells.
• Optional rules for magic cozy or grand. Craft magic items, find your familiar, or load upon cantrips.
• Loads of magical creatures. Discover bargainer demons, gargoyles, haunted cars, Bloody Mary - even a centaur barista. And species descriptors for player characters!
• A cozy, coffee-shop-magic campaign setting: The Axial. Set your whole game here, or drop this richly detailed neighborhood (or any of its many detailed sites) into any city in your current campaign.
• Plus a second, 16-page bonus campaign setting: New Grimsby by Eric Campbell and Jody Houser of The Streampunks!
• Three complete adventures you can use in any game of modern magic.
Hardcover
240 pages
This is not a stand-alone game. A copy of the Cypher System 2E RPG: Rulebook is required to play.