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Manufacturer: Compass Games
Kharkov Battles uses the Fall Blau basic rules to cover the Second & Third Battles of Kharkov (May 1942 & Feb-March 1943). System basics have stacking at 3 units per hex with larger units (mainly German divisions and Soviet corps) give Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength of chit may have combat out of a hex along with all smaller units. Movement includes Mobile Assaults for mechanized units during certain situations. Combats key off the defender's terrain and use column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest are player's choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during a turn. Supply is just a general trace while support (for Axis attacks) is traced simply with a number of hexes to a HQ unit and then a number of hexes to a road which leads to a source.
Ages: 12+
Players: 1-6
Game Length: 90-4800 minutes
This game can be played on its own or combined with Fall Blau for enhanced play.
Mechanisms: