Manufacturer:
GMT Games
War has broken out on the North American continent, pitting the French and British colonial empires against each other. Although they ahve faced off before, this time something is different: large scale European-style warfare transforms this theater of war. But the wilderness expanse as well as the involvement of many indigenous nations hampers Old World tactics. Will you be ambushed in the woods like British general Braddock in 1755? Will you charge desperately against disciplined volleys like French general Montcalm in 1759? Or will you perpetuate the glory of your king in the New World?
In
Bayonets & Tomahawks, take command of either the French or British to fight all faces of the French and Indian War: army maneuvering, diplomacy with indigenous nations, raids, battles, construction, naval operations, sieges, and more. With scenarios varying from a single year to the whole war, as well as rules for team play,
Bayonets & Tomahawks is perfect for new and experienced wargamers alike.
Each action round, players use historically based cards for events and actions. This innovative system without hand management builds on card-drive games such as
Twilight Struggle while keeping hte game accessible and fast-paced. An exciting battle system featuring custom dice presents challenges that reward careful planning. Victory is achieved by capture key spaces and conducting raids in enemy territory. Over just a few hours, relive a war that shaped the course of history in North America and beyond!
The 2nd printing is identical to the 1st printing, except that any known errata are corrected.
Includes these Scenarios & Scenarios Variants: • 1755 Vaudreuil's Petite Guerre
• 1757 Loudoun's Gamble
• 1758-59 Amherst's Juggernaut
• 1755-59 French & Indian War Campaign
• 1755-56 Early French & Indian War
• 1758 An Ambitious British Offensive
• 1755-59 French & Indian War w/ Historical Reinforcements
Contents:1 Mounted Map (22 x 34in)
54 Playing Cards
135 Unit Counters
8 Commander Counters
17 Tokens
1 Small Fabric Bag
6 Custom Dice
1 Sheet of Markers
1 Player Aid
5 Scenario Setup Sheets
1 Rulebook
1 Playbook
Ages: 14+
Players: 2 (up to 4 with Teamplay)
Game Length: 120 minutes
Mechanisms:
• Action Points
• Action/Event
• Campaign / Battle Card Driven
• Dice Rolling
• Point to Point Movement
• Simulation